PublicUtilities.h File Reference


Classes

class  TTreeUndoInfo
class  TSceneSelectionIterator< T >
class  TTreeSelectionIterator
class  TMasterObjectSelectionIterator
class  TMasterShaderSelectionIterator
class  TMasterSoundSelectionIterator
class  TSoundInstanceSelectionIterator
class  TTreeElementIterator
class  TTreeElementFilterIterator
class  TTreeElementSonsIterator
class  TTreeElementClosedBoxIterator
class  TTreePathIterator
class  TTargetPathIterator
class  FacetMeshIterator
class  FacetMeshFacetIterator
class  FacetMeshVertexIterator
struct  IndexedFacet
class  FacetMeshAccumulator
struct  FacetMeshAccumulator::VertexPlusIndex

Enumerations

enum  EEulerAnglesOrder {
  kXYZOrder, kXZYOrder, kYXZOrder, kYZXOrder,
  kZYXOrder, kZXYOrder
}
 Euler angles rotation order. More...

Functions

boolean IsEqualObject (IMCUnknown *interface1, IMCUnknown *interface2)
boolean Contains (I3DShTreeElement *This, I3DShTreeElement *SubTree)
void TimeToString (const MicroTick time, const int16 fps, TMCString &str)
void FrameToString (const MicroTick time, const int16 fps, TMCString &str)
template<class T>
void GetSelectedObjects (ISceneSelection *inSelection, const MCIID &riid, TMCCountedPtrArray< T > &objects)
void ComputeVisibleViewPane (const TMCRect &windowContentRect, const TMCRect &windowVisibleRect, TBBox2D &viewBox)
static boolean NeverOpen (I3DShTreeElement *)
static boolean AlwaysOpen (I3DShTreeElement *)
void ConcatFacetMesh (FacetMesh *mesh1, FacetMesh *mesh2, FacetMesh **concat, uint32 *forceUvSpaceId=NULL)
void GetEulerAngles (const EEulerAnglesOrder inOrder, const TMatrix33 &inRotation, TVector3 &outAngles)
void InitTreeTransform (TTreeTransform &treeTransform)
void CompleteAxis (const TVector3 &dn, TVector3 &a, TVector3 &b)
TTransform3D AffineToTransform3D (const TTransform3D &AA)
TTransform3D Inverse (const TTransform3D &AA)
void Reset (TTransform3D &AA)
boolean operator== (const TTransform3D &AA, const TTransform3D &BB)
boolean operator!= (const TTransform3D &AA, const TTransform3D &BB)
TTransform3D TreeTransform3DToAffine (const TTreeTransform &AA)
void Transform (TVector3 &res, const TMatrix33 &AA, const TVector3 &VV)
void Multiply (TMatrix33 &res, const TMatrix33 &AA, const TMatrix33 &BB)
void Transpose (TMatrix33 &res, const TMatrix33 &AA)
void TransformPoint (TVector3 &res, const TTransform3D &AA, const TVector3 &VV)
void TransformVector (TVector3 &res, const TTransform3D &AA, const TVector3 &VV)
void TransformVector (TVector3 &res, const TTreeTransform &AA, const TVector3 &VV)
TTreeTransform operator * (const TTransform3D &AA, const TTreeTransform &BB)
TTreeTransform operator * (const TTreeTransform &AA, const TTransform3D &BB)
void SetToIdentity (TTreeTransform &AA)
TVector3 TransformPoint (const TTransform3D &AA, const TVector3 &VV)
TVector3 TransformVector (const TTransform3D &AA, const TVector3 &VV)
TVector3 TransformNormal (const TTransform3D &invA, const TVector3 &VV)
TBBox3D TransformBBox (const TTransform3D &transform, const TBBox3D &box)
boolean RefractedDirection (TVector3 &transmittedDirection, real eta, const TVector3 &incomingDirection, const TVector3 &normal)
real GetFresnelReflectance (const TVector3 &incomingDirection, const TVector3 &normal, const real invEta)

Enumeration Type Documentation

enum EEulerAnglesOrder
 

Euler angles rotation order.

Enumerator:
kXYZOrder 
kXZYOrder 
kYXZOrder 
kYZXOrder 
kZYXOrder 
kZXYOrder 


Function Documentation

TTransform3D AffineToTransform3D (  const TTransform3D &  AA  ) 
 

static boolean AlwaysOpen (  I3DShTreeElement *   )  [static]
 

void CompleteAxis (  const TVector3 &  dn,
TVector3 &  a,
TVector3 &  b
) 
 

void ComputeVisibleViewPane (  const TMCRect &  windowContentRect,
const TMCRect &  windowVisibleRect,
TBBox2D &  viewBox
) 
 

void ConcatFacetMesh (  FacetMesh *  mesh1,
FacetMesh *  mesh2,
FacetMesh **  concat,
uint32 *  forceUvSpaceId = NULL
) 
 

boolean Contains (  I3DShTreeElement *  This,
I3DShTreeElement *  SubTree
) 
 

void FrameToString (  const MicroTick  time,
const int16  fps,
TMCString &  str
) 
 

void GetEulerAngles (  const EEulerAnglesOrder  inOrder,
const TMatrix33 &  inRotation,
TVector3 &  outAngles
) 
 

real GetFresnelReflectance (  const TVector3 &  incomingDirection,
const TVector3 &  normal,
const real  invEta
) 
 

template<class T>
void GetSelectedObjects (  ISceneSelection *  inSelection,
const MCIID &  riid,
TMCCountedPtrArray< T > &  objects
) 
 

void InitTreeTransform (  TTreeTransform &  treeTransform  ) 
 

TTransform3D Inverse (  const TTransform3D &  AA  ) 
 

boolean IsEqualObject (  IMCUnknown *  interface1,
IMCUnknown *  interface2
) 
 

void Multiply (  TMatrix33 &  res,
const TMatrix33 &  AA,
const TMatrix33 &  BB
) 
 

static boolean NeverOpen (  I3DShTreeElement *   )  [static]
 

TTreeTransform operator * (  const TTreeTransform &  AA,
const TTransform3D &  BB
) 
 

TTreeTransform operator * (  const TTransform3D &  AA,
const TTreeTransform &  BB
) 
 

boolean operator!= (  const TTransform3D &  AA,
const TTransform3D &  BB
) 
 

boolean operator== (  const TTransform3D &  AA,
const TTransform3D &  BB
) 
 

boolean RefractedDirection (  TVector3 &  transmittedDirection,
real  eta,
const TVector3 &  incomingDirection,
const TVector3 &  normal
) 
 

void Reset (  TTransform3D &  AA  ) 
 

void SetToIdentity (  TTreeTransform &  AA  ) 
 

void TimeToString (  const MicroTick  time,
const int16  fps,
TMCString &  str
) 
 

void Transform (  TVector3 &  res,
const TMatrix33 &  AA,
const TVector3 &  VV
) 
 

TBBox3D TransformBBox (  const TTransform3D &  transform,
const TBBox3D &  box
)  [inline]
 

TVector3 TransformNormal (  const TTransform3D &  invA,
const TVector3 &  VV
)  [inline]
 

TVector3 TransformPoint (  const TTransform3D &  AA,
const TVector3 &  VV
)  [inline]
 

void TransformPoint (  TVector3 &  res,
const TTransform3D &  AA,
const TVector3 &  VV
) 
 

TVector3 TransformVector (  const TTransform3D &  AA,
const TVector3 &  VV
)  [inline]
 

void TransformVector (  TVector3 &  res,
const TTreeTransform &  AA,
const TVector3 &  VV
) 
 

void TransformVector (  TVector3 &  res,
const TTransform3D &  AA,
const TVector3 &  VV
) 
 

void Transpose (  TMatrix33 &  res,
const TMatrix33 &  AA
) 
 

TTransform3D TreeTransform3DToAffine (  const TTreeTransform &  AA  ) 
 


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